Copy the full session block straight from the Tibia client (the section that begins with “Session data:”).
Determines HP and Mana gained per level.
All vocations start at level 8.
Tick to set a custom value.
Tick to set a custom value.
Available charms
Wound · Physical
Poison · Earth
Freeze · Ice
Zap · Energy
Curse · Death
Enflame · Fire
Divine Wrath · Holy
Overpower · Max HP
Overflux · Max Mana
Low Blow · Crit chance
Savage Blow · Crit dmg
Parry · Reflect
Dodge · Dodge
Set each charm you own to its level (1–3), or “Not owned”. Damage-charm proc chance is 5% / 10% / 11% at levels 1 / 2 / 3. Only owned charms are assigned.
Chosen from the killed monsters in your session.
How this is calculated
  • Player HP and Mana are derived from vocation and level: every vocation starts at level 8 with 185 HP and 90 Mana, then gains per-level values (Knight 15/5, Paladin 10/15, Monk 10/10, Druid & Sorcerer 5/30). Use the Health/Mana override checkboxes to enter a custom value if your character gets HP or Mana from additional sources (gear, bonuses, etc.).
  • Only charms you mark as owned are used, each at its selected level. Damage-charm proc chance is 5% / 10% / 11% at levels 1 / 2 / 3; the payload itself does not change with level.
  • Element charms (Wound, Poison, Freeze, Zap, Curse, Enflame, Divine Wrath): 5% of the creature’s max HP, scaled by that element’s resistance (percent damage taken).
  • Overpower: 5% of player max HP, capped at 8% of monster HP, treated as neutral damage.
  • Overflux: 2.5% of player max Mana, capped at 8% of monster HP, treated as neutral damage.
  • No charm is reused: monsters are processed most-killed first, and each takes the single best charm it doesn’t already share with a higher-priority monster. Your main monster always keeps its top charm; lower-priority monsters fall back to their next-best. Monsters beyond the number of owned damage charms get none.
  • Low Blow, Savage Blow and Parry have no per-attack payload, so they are assigned directly — but only if you own them: Low Blow targets the most-killed monster, Savage Blow the second most-killed (only available when Low Blow is on), and Parry targets the monster you select.
  • For Knights, Combat Mastery multiplies all charm damage: level 1 +4.1%/+8.2%, level 2 +5%/+10%, level 3 +6.25%/+12.5% (1-handed / 2-handed). The bonus is taken against a monster at ~50% health, used as a fight average since the real bonus scales with the target’s current health.